//
//  UTableViewController.m
//  Travel
//
//  Created by lanou3g on 15/11/18.
//  Copyright © 2015年 lanou3g. All rights reserved.
//

#import "UTableViewController.h"
#import "LoginVC.h"

@interface UTableViewController ()

@end

@implementation UTableViewController

- (void)viewDidLoad {
    [super viewDidLoad];
//   ———— Isa
    UIButton *toLoginButton = [UIButton buttonWithType:(UIButtonTypeSystem)];
    toLoginButton.frame = CGRectMake(0, 0, 50, 50);
    
    [toLoginButton setTitle:@"跳转Login" forState:(UIControlStateNormal)];
    [toLoginButton addTarget:self action:@selector(clickToLoginButton:) forControlEvents:(UIControlEventTouchUpInside)];
    
    [self.view addSubview:toLoginButton];
  
    
//    
    UIButton *toLoginButton = [UIButton buttonWithType:(UIButtonTypeSystem)];
    toLoginButton.frame = CGRectMake(0, 0, 50, 50);
    
    [toLoginButton setTitle:@"跳转Login" forState:(UIControlStateNormal)];
    [toLoginButton addTarget:self action:@selector(clickToLoginButton:) forControlEvents:(UIControlEventTouchUpInside)];
    
    [self.view addSubview:toLoginButton];
   }

- (void)clickToLoginButton:(id)sender{
    LoginVC *loginVC = [[LoginVC alloc]init];
    [self showViewController:loginVC sender:nil];
}
/**
 *  点击登录——————Isa
 *
 *  @param sender
 */
- (void)clickToLoginButton:(id)sender{
    LoginVC *loginVC = [[LoginVC alloc]init];
    [self showViewController:loginVC sender:nil];
}




- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

#pragma mark - Table view data source

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
#warning Incomplete implementation, return the number of sections
    return 0;
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
#warning Incomplete implementation, return the number of rows
    return 0;
}

/*
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<#@"reuseIdentifier"#> forIndexPath:indexPath];
    
    // Configure the cell...
    
    return cell;
}
*/

/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/

/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
    } else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/

/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/

/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
